Total Annihilation and DXPort

Support forum for DXport

Moderator: PuffinSoft

Post Reply
Powersurge
Posts: 1
Joined: Sat May 06, 2006 12:22 pm
Location: Melbounre Aust

Total Annihilation and DXPort

Post by Powersurge » Sat May 06, 2006 1:14 pm

Hello, I'm trying to configure 3 to 4 computers on a LAN to be able to play with another computer on the internet. This is my set up:

D-Link DSL-G604T ADSL WIRELESS ROUTER.

LAN is all set up with a combination of wireless and ethernet/Cat 5 cables, all can see each other, share files and can play Total Annihilation no problems.

IP addresses set up as:

Host computer is 10.1.1.5
Other 3 PC's are 10.1.1.3, 10.1.1.4 etc.
Router/Gateway is 10.1.1.1

As soon as I host a game (10.1.1.5), the other players can join as normal.
Then when another friend joins (I give him the gateway or external IP address = router IP address I think), the other computers cant se him. Only the host computer can see hime with a ping and can type chat messages etc.
The other clients are invisible to him, but not to me.
So installed DXPORT and set up as follows:

Set up rules in Router (Virtual Server section) to allow 47624 port forwarding to 10.1.1.5 (host), ports 2300-2400 also to host
In filters section on router, I have set up Port Forwarding for 2302 to 2311 (for both TCP and UDP) for host
followed by 2312 to 2321 for next computer and so on.
Then I have run DXPOrt and set up corresponidng ports on each computer.


So I can get a game going on the host computer no probs. Then when you get to the connect screen on the clients and do a search for TCP games, it will see the host game, but when you select join, it just hangs there and wont join.

Any suggestions anyone ??


Thanks

Bill

Post Reply